Reachin Display and API featured at IVR 2009 in Tokyo, Japan
The Reachin API and Reachin Display were featured at IVR 2009 in Tokyo, Japan by ATR Cognitive
Information Science Laboratories displaying Multi-modal interaction using 3D graphics and touch for industrial applications.
January 12, 2009
Reachin Technologies announces HaptX 2.1
Reachin Technologies announces its new state of the art Haptics Engine, HaptX 2.1, designed for high-fidelity, high performance haptics within computer games.
HaptX, which embeds 10 years of the company’s R&D and know-how, adds a revolutionary new interface through the sense of touch between the user and the computer,
providing a radically new way of experiencing computer entertainment.
HaptX 2.1 embeds new features such as improved integration with physics engines, including advanced collision detection of objects in motion and new Navigation
Models and ForceModels to mention a few, “With our new release of HaptX, we are pushing the envelope of our Haptics Engine even further providing features to
developers and gamers previously only available for high-end, high-cost applications within industries such as MediTech”, states Mr. Mats Lordin, CEO of Reachin Technologies.
About HaptX®
The HaptX development team has created critically acclaimed games like Penumbra: Overture HaptX Edition and Penumbra: Black Plague HaptX Edition.
The resume also includes single- and multiplayer mods for Quake 4. The HaptX Team uses its state-of-the-art haptics engine HaptX® to touch-enable
games for the Novint Falcon. HaptX®www.haptx.com is a registered trademark of Reachin Technologies.
About Novint Falcon
The Falcon www.novint.com game controller enables players to feel game actions, objects, environments and force feedback, unlike any controller on the market.
The Falcon line-up includes a wide range of casual, sports, and action games. Novint has partnered with leading entertainment software companies, like Electronic
Arts (EA), Eidos, Codemasters, JoWooD, and Valve, to add touch technology to best-selling games including: Tiger Woods PGA Tour 08, Madden NFL 08, Need for Speed:
Pro Street, Battlefield 2, Battlefield 2142, and Tomb Raider: Legend, Kane & Lynch, Overlord Raising Hell, GRID and Hitman: Blood Money.
October 21, 2008
HaptX Team and Novint Release Mod For Crysis
The HaptX Team and Novint are pleased to announce the new Mod for Crysis, which makes Crysis compatible with
the multi-awarded Falcon game controller. The Falcon game controller allows the player to feel complex recoils,
explosions, weight of objects, enemy fire, and much more, making the Mod for Crysis one of the most exciting
games for the Falcon this fall.
With the release of the Crysis Mod, the HaptX Team introduces new action packed Falcon gameplay. Besides feeling
weapon recoils and explosions, the gamer can feel acceleration and centrifugal forces when driving vehicles, making
the game come to life in a radically new and more exciting way. The HaptX Team has also focused on making the game
environment in Crysis become more alive through resistance when swimming in water or feeling the impact when hitting
the ground after a high jump.
The gamer’s best friend in Crysis is the Nano Suit which protects the gamer. When playing the HaptX Mod, the different
Nano Suit modes will affect the strength and intensity of the forces generated by the Falcon. When in Maximum Strength mode,
the Falcon will adjust the strength of the forces accordingly, making you feel stronger when lifting objects, less recoils
from your weapons and even less impact from enemy fire.
The Crysis HaptX Mod will be released on October 24, 2008.
About HaptX®
The HaptX development team has created critically acclaimed games like Penumbra: Overture HaptX Edition and Penumbra: Black Plague HaptX Edition.
The resume also includes single- and multiplayer mods for Quake 4. The HaptX Team uses its state-of-the-art haptics engine HaptX® to touch-enable
games for the Novint Falcon. HaptX®www.haptx.com is a registered trademark of Reachin Technologies.
About Novint Falcon
The Falcon www.novint.com game controller enables players to feel game actions, objects, environments and force feedback, unlike any controller on the market.
The Falcon line-up includes a wide range of casual, sports, and action games. Novint has partnered with leading entertainment software companies, like Electronic
Arts (EA), Eidos, Codemasters, JoWooD, and Valve, to add touch technology to best-selling games including: Tiger Woods PGA Tour 08, Madden NFL 08, Need for Speed:
Pro Street, Battlefield 2, Battlefield 2142, and Tomb Raider: Legend, Kane & Lynch, Overlord Raising Hell, GRID and Hitman: Blood Money.
September 23, 2008
HaptX® och Zkillz samarbetar med Falcon Fridays
HaptX och Zkillz, underhållscentret i Stockholm, kommer med start fredagen den 3:e oktober att ha regelbundna
Falcon Fridays där besökare på Zkillz kan prova på hur det känns att spela med den nya kritikerrosade
spelkontrollen Novint Falcon. Eventen kommer att äga rum fredagar mellan klockan 15:00 och 18:00 i Zkillz
lokaler på Saltmätargatan 19 i Stockholm. Att prova Falcon kommer att vara gratis och eventet kommer även
att inkludera multiplayer-tävlingar med Falcon där deltagarna kan vinna priser.
"Vi ser samarbetet med Zkillz som ett utmärkt arrangemang där vi kan ge spelintresserade möjlighet att prova
på den nya spelkontrollen Novint Falcon, samtidigt som vi siktar på att etablera oss på vår hemmaplan. Om detta
faller ut väl hoppas vi kunna sprida konceptet vidare till andra städer i Sverige och senare Europa. Att förmedla
att man faktiskt i detalj kan känna vad som sker i spelet som man spelar är ganska svårt, men genom att vara på
Zkillz tillhandahåller vi spelintresserade en möjlighet att i verkligheten få uppleva hur bra och spännande
tekniken faktiskt är”, säger Mats Lordin, VD för HaptX.
"Vi ser verkligen fram emot våra Falcon Fridays och vi är övertygade om att våra kunder kommer att uppskatta möjligheten
att prova Falcon och tävla mot varandra med den mest intressanta och lovande kontrollen som kommit på länge”,
säger Niklas Persson, platsansvarig på Zkillz.
Under Zkillz Falcon Fridays kommer ett antal spelstationer vara utrustade med Falcons för dem som vill prova kontrollen
såväl för dem som känner sig manade att tävla. Att besöka Zkillz och prova Falcon-kontrollen kommer att vara gratis under eventen.
Novint Falcon har fått ett antal utmärkelser sedan dess introduktion, bl.a. IGN’s BEST OF E3: GEAR AWARD. Novint Falcon och
det svenska spelet Penumbra: Black Plague fick även betyget 90% och utmärkelsen “Bra köp” i svenska PC Gamer, juni 2008.
Om HaptX®
HaptX www.haptx.com HaptX är marknadens mest avancerade haptik-motor
som genom Falcon (www.novint.com) ser till att spelare kan känna
och interagera med datorspel. Med HaptX kan spelare känna effekter som explosioner, gravitation, rekyler från vapen,
samt ytstruktur och vikt på objekt i datorspel. HaptX kan integreras med vilken kommersiell fysik- eller spelmotor
som helst och presenterar en revolutionerande ny och mer spännande spelupplevelse.
Om Zkillz www.zkillz.com Vårt mål är att skapa Stockholms största aktivitetscenter för ungdomar. På över 1000kmv har vi
samlat de bästa och roligaste aktiviteterna som finns: gaming, racing och laserforce!
September 15, 2008
Penumbra: Requiem to release as HaptX® Edition
Reachin Technologies and Paradox Interactive
announced today an agreement to embed HaptX in the recently released game Penumbra:
Requiem, the sequel to Penumbra: Black Plague promising further enhancement to the chilling
atmosphere and player interaction with everything that the gamer experiences on the screen.
Like its predecessors, the first person horror adventure game Penumbra: Requiem is focused
around story, suspense, immersion and puzzles. Requiem will tie together the previous
Penumbra games and give the series its climactic resolution. Requiem picks up where Black
Plague ended and sees Philip, the game's protagonist, falling deeper into madness which forces
him to fight some inner demons as well as outer ones.
"Our collaboration with Paradox and Frictional Games continues in this expansion pack to
Penumbra: Black Plague and we are thrilled to be able to provide yet another game to the Novint
Falcon user community displaying our capabilities along with a revolutionary new gaming
experience. The Penumbra series is a perfect fit for our technology and gives the user the means
to physically interact and experience the game play in a radically more interesting way – I
genuinely believe that we have put mystery adventure games back on the map of the most
interesting games to play today", said Mats Lordin, CEO of Reachin Technologies.
"We’ve seen what the HaptX technology does to the Penumbra games, so continuing our
relationship with Reachin has really been a no-brainer. We’ve been amazed at how the HaptX
team has been able to take a great game play and improve it even further through its
revolutionary game interaction with the Novint Falcon”, said Fredrik Wester, Executive Vice
President of Paradox Interactive.
The standard PC version of Penumbra: Requiem was released on August 27th. The HaptX
Edition will be released early December and can be played with the Novint Falcon controller.
The Novint Falcon has won numerous awards worldwide including IGN’s BEST OF E3: GEAR
AWARD.
The Falcon and the game Penumbra: Black plague received a 90% rating and
“Recommended buy” in the June 2008 issue of the Swedish PC Gamer magazine
About HaptX®
HaptX www.haptx.com is a state of the art Haptics Engine, which through
specialized hardware such as the Novint Falcon (www.novint.com) enables gamers to physically
feel their gameplay. With HaptX players can feel effects such as explosions, gravity, recoils from
weapons as well as the details of individual objects such as surface textures, material
characteristics and even weight. HaptX also provides the ability for the player to physically
experience and interact with the game in genuine 3D, including the ability to touch and feel the
top, bottom or the back side of objects within the game. HaptX integrates seamlessly with existing
game and physics engines and presents a revolutionary new and exciting gaming experience.
About Penumbra: Requiem® http://www.penumbrarequiem.com - Penumbra: Requiem is an
expansion for the horror game Penumbra: Black Plague and takes off where the last game
ended. Requiem sees Philip, the game protagonist, falling deeper into madness and has to fight
inner demons as well as outer ones. Requiem takes the player on a journey filled with
psychological horror, tense atmosphere and unspeakable things constantly lurking in the
darkness. The player will have to figure out what is real and what is not, the correct decision
meaning the difference between life and death. Will you be able to help Philip find his way
through this nightmare? Are you ready for the dark encounters that await?
About Reachin Technologies
Reachin Technologies has developed state-of-the-art haptic
enabled tools and applications since its inception in 1997. The company, based in Stockholm,
Sweden, has extensive experience within MediTech and advanced R&D world wide. The
company’s flagship product HaptX embeds 10 years of development and know-how into a
product and technology now available for the consumer entertainment market. Reachin
Technologies recently released the game Penumbra: Black Plague – HaptX Edition, presenting a
revolutionary new gameplay of mysteries and puzzles made available to owners of the Novint
Falcon through the Novint N VeNT portal.
About Paradox Interactivehttp://www.paradoxplaza.com/ Paradox Interactive AB is a leading
developer and publisher of interactive entertainment software. Founded in 1999 the company was
created to bring the best games in history, strategy to challenge the intellectual.
About Frictional Gameshttp://www.frictionalgames.com/ Frictional Games is a Swedish
game developer with focus on creating innovative titles using their own IP and technology.
Founded in 2006, Frictional Games has so far released the games Penumbra: Overture and
Penumbra: Black Plague, of which both has been praised for its creative use of physics and
strong horror atmosphere.
May 26, 2008
Reachin Technologies introduces the Novint Falcon to Europe at DreamHack, June 14 – 17, 2008
Reachin Technologies, the maker of the Haptics Engine HaptX® introduces the highly acclaimed and
award winning Novint Falcon to the European market at DreamHack, June 14 -17, 2008 in Jönköping, Sweden.
The Novint Falcon is the game controller, which has received a lot of attention, especially in the US,
since its launch last year. Replacing the mouse or joystick, the Falcon is, essentially, a small robot
that lets you feel and interact in genuine 3D within computer games.
The Novint Falcon lets you feel high-fidelity three-dimensional force feedback (haptics), while
controlling the game in three dimensions. The Falcon controller not only moves right, left, up and down,
like a mouse, but also moves inwards and outwards for a true 3D touch enabled gaming experience.
By holding the Falcon’s detachable grip and moving the proxy, the gamer can interact freely with the
objects in the environment; even touch the back side of objects. The motors of the device are synchronized
with the graphics and physics data of the game letting the gamer feel textures, shapes, weight, dimension,
and overall dynamics. The critics have so far been unanimous stating that the Falcon provides a more
immersive and intense computer gaming experience, some even stating that it’s Nintendo Wii and Force Feedback on steroids.
The Novint Falcon will be on display at the HaptX booth at DreamHack, where visitors can experience games such
as Quake 4, Half Life 2, Penumbra: Overture and Black Plague first hand. Novint Falcons will also be available
for the first time to consumers in Sweden and the rest of Europe for purchase at DreamHack as well as on the HaptX web site
www.haptx.com
"Our collaboration with Novint Technologies started over two years ago and since then we have not only developed HaptX,
a state of the art Haptics Engine for high-fidelity 3D force feedback in computer games, but together with Novint
we have also invested and created a series of games where we utilize and display the amazing capabilities of the Falcon.
For us to be able to introduce the Novint Falcon to Europe and especially the Swedish and Nordic gaming community is a
tremendous milestone and great step forward in making this technology widely available outside of the US. We have
received massive amounts of requests from gamers asking how they can get their hands on the Novint Falcon since its
introduction in the US 9 months ago and now we are able to accommodate these requests”, says Mats Lordin, CEO of Reachin Technologies.
Experience the Novint Falcon and HaptX at DreamHack- The Novint Falcon will be on display at the HaptX booth in Hall B at Dreamhack
in Jönköping, Sweden, June 14 through 17, 2008. Besides experiencing the Falcon in Quake 4 multiplayer tournaments and competitions,
the participants will also be able to experience other games supporting the Falcon such as Half Life 2 and the new version of the
game Penumbra: Black Plague HaptX Edition, which will be released on May 28th.
About DreamHack
DreamHack is the world's largest LAN-party and computer festival. Last winter over 10,000 people were registered! DreamHack
is focused on everything and anything you can do with computers but especially gaming, communication, programming, designing
and music composing. Besides organizing a lot of large game tournaments, DreamHack is also filled with activities and surprises.
For more information on DreamHack please visit: http://web.dreamhack.se/
About HaptX®
HaptX www.haptx.com embeds 10 years of development and know-how into a product
now available for the consumer entertainment market. HaptX is a haptics engine which allows state-of-the-art haptic effects to be
incorporated into computer games. The HaptX Team recently released the game Penumbra: Overture HaptX Edition, presenting a
revolutionary new gaming experience of mysteries and puzzles through 3D interaction and in-game sense of touch. The sequel,
Penumbra: Black Plague HaptX Edition will be released on May 28th 2008, presenting even more advanced HaptX features such as
soft surfaces, fluids and detailed textures.
About Reachin Technologies
Reachin Technologies is a privately held company located in Stockholm, Sweden. Reachin has developed cutting edge software for
haptic applications since 1997, and has extensive experience within MediTech and advanced R&D world wide. With the release of HaptX,
Reachin Technologies is setting out to be a pioneer in making high-fidelity haptic software affordable and useful for mass-market
next-gen game products.
About Novint Technologies
Novint Technologies is a pioneer of 3D touch for consumer computing, developing a new category of products that add high-fidelity
interactive three-dimensional touch to computing, through the highly acclaimed and award-winning Novint Falcon. The Novint Falcon
is a first-of-a-kind game controller that lets gamers experience realistic 3D touch and force feedback when playing touch-enabled games.
For more information on Novint Technologies please visit: www.novint.com
Reachin Technologies announces HaptX® 2.0
Reachin Technologies announces its new state of the art
Haptics Engine, HaptX® 2.0, designed for high-fidelity, high performance haptics within computer
games. HaptX, which embeds 10 years of the company’s R&D and know-how, adds a revolutionary new
interface through the sense of touch between the user and the computer, providing a radically new
way of experiencing computer entertainment. HaptX 2.0 embeds new features such as the ability to
feel soft surfaces and animated objects, improved integration with physics engines, including
advanced collision detection of objects in motion and support for Microsoft Vista to mention a few,
“With our new release of HaptX, we are pushing the envelope of our Haptics Engine even further
providing features to developers and gamers previously only available for high-end, high-cost
applications within industries such as MediTech”, states Mr. Mats Lordin, CEO of Reachin Technologies.
About HaptX®
HaptX provides the ability to feel computer generated objects on screen through specialized hardware
such as the Novint Falcon. HaptX enables gamers to feel the details of the objects’ actual attributes
such as surface textures, material characteristics and weight in an unprecedented realistic way. It
also allows the user to physically experience any game in genuine 3D since all objects can be touched
and sensed freely in all three dimensions including the ability to touch and feel the top, bottom or
the back side of any object. HaptX integrates seamlessly with existing game and physics engines and
presents endless exciting new possibilities in terms of the user experience and the intrigues and
plots that can be created in both existing games as well as games of the future.
About Reachin Technologies
Reachin Technologies has developed state-of-the-art haptic enabled tools and applications since its
inception in 1997. The company, based in Stockholm, Sweden, has extensive experience within MediTech
and advanced R&D world wide. The company’s flagship product HaptX embeds 10 years of development
and know-how into a product and technology now available for the consumer entertainment market. Reachin
Technologies recently released the game Penumbra: Overture – HaptX Edition, presenting a revolutionary
new game play of mysteries and puzzles made available to owners of the Novint Falcon through the Novint N VeNT portal.
Exhibitions, Events & Information
HaptX® will be exhibited and displayed to the public at GDC in San Francisco, February 18 – 22.
Reachin Technologies Strengthens its Board of Directors
Reachin Technologies AB is strengthening its Board of Directors and is proud to
announce its new members; Mr. Jan Olofsson, Mr. Peter Levin and Mr. Andreas Sjölund.
Jan Olofsson has over 30 years of experience from Corporate Finance, Merger & Acquisitions
in industrial and investment banking environments and is currently employed as Senior Advisor
with Handelsbanken Capital Markets. Prior to joining Handelsbanken, Mr Olofsson served as
Executive Vice President at Esselte AB. Mr. Olofsson is currently also Chairman of the Board
at Init AB and Printley AB and a Member of the Board at Hakon Invest.
Mr. Peter Levin has a long experience from the media and gaming industry. Among his merits includes
positions as CEO of companies such as Bonnier Multi Media, Electronic Arts Nordic and Pan Vision AB.
Mr. Levin is also a board member with the Swedish game studio Starbreeze.
Mr. Andreas Sjölund is an IT-entrepreneur with a solid academic background from both USA and Sweden.
Mr. Sjölund is co-creator and partner to Mr. Niklas Zennström and participated in the build-up and launch
of companies such as KaZaA and Skype.
“With the addition of these three highly competent and experienced individuals, the company is extremely
well equipped to continue its work within the computer entertainment industry, providing a new and radically
more interesting way of playing computer games of the future”, says Tomas Julin, Chairman of the Board.
June 27, 2007
Reachin Technologies announces the release of HaptX, the company’s new state-of-the-art Haptics Engine
Reachin Technologies is proud to announce it’s new state-of-the art Haptics Engine, HaptX, which is designed for high-fidelity, high performance haptics in computer games. HaptX, which embeds 10 years of the company’s R&D and know-how, adds a revolutionary new dimension of communication between the user and the computer, integrating seamlessly with next-gen graphics and physics engines. "We are extremely proud of what HaptX represent and we genuinely feel that we have paved way for a radically new and more interesting experience within computer interaction and especially within computer entertainment of the future", states Mr. Mats Lordin, CEO of Reachin Technologies.
HaptX is the 5th generation of Reachin’s haptic technology, embedding high fidelity haptics along with extreme performance and optimized resource management. The HaptX engine can be used both in DirectX and OpenGL applications enabling the users to feel the weight of objects, sense the details of surfaces and feel the impact of events such as explosions, including its direction. For more information on HaptX please visit www.haptx.com or contact us via sales@haptx.com.
April 20, 2007
Invitation to Shareholders in Reachin Technologies
Shareholders of Reachin Technologies are invited to a shareholder meeting at the company’s office in Stockholm on May 10th, 2007 at 16:00. Information about the meeting and the issue of new shares will be distributed by regular mail before the end of April 2007 to shareholders registered through the Swedish VPC and will also be available under the Shareholder section of the Reachin Technologies web site. For more information or confirmation on attending please contact Reachin at info@reachin.se or call +46-8-556 766 00 and ask for Mr. Hans Lång.
April 4, 2007
Reachin Technologies announces the release of the Reachin API 4.2!
The new version of the Reachin API will be released on April 20, 2007. Amongst the new features in API 4.2 is our new ForceModel™ library with sophisticated out-of-the-box haptic effects for instant use. The updated API also includes network support and extended support for additional haptic devices.
For more information please send us an email to sales@reachin.se or go here.
January 8, 2007
Siemens AG and Reachin Technologies at European Congress of Radiology (ECR 2007)
Siemens AG and Reachin Technologies will jointly exhibit their latest advances in 3D display technology and haptics, i.e. high-fidelity force feedback at the European Congress of Radiology, March 9 - 13 in Vienna, Austria. The European Congress of Radiology represents the medical specialty of Radiology throughout Europe and the Mediterranean. The event will be represented by more than 200 companies and expects over 16,000 participants from more than 92 countries. For more information about this event please contact info@reachin.se or visit the ECR 2007 web site at http://www.ecr.org/.
November 16, 2006
UK Haptics launches Virtual Veins
The UK based company, UK Haptics, have launched their Virtual Veins at Sheffield Hallam's Faculty of Health and Wellbeing.
Virtual Veins is a virtual reality training simulator designed to help healthcare practitioners acquire and develop their venepuncture skills.
Students can practice the procedure on realistic, life-like 3D models of human hands and arms, and can see and feel the interaction between the
computer generated models and venous access device.
Virtual Veins is developed with the Reachin API and displays how productive and efficient the API is for developing state-of-the-art haptic enabled applications.
For more information on UK Haptics and Virtual Veins, please follow this link.
November 2, 2006Reachin Technologies in European Business Journal
European Business Journal has written an article in their October issue on Reachin Technologies based on the unique,
exiting and promising technology that Reachin provides to its customers world wide.
To download an electronic version of the article, please follow this link.
October 26, 2006
Hans Lång, Controller
Mr. Hans Lång has been appointed Controller within Reachin Technologies AB, where his main responsibility will be to manage the company’s finances and back office functions. Mr. Lång has over 16 years of experience working with corporate finances within telecom, IT and leasing. Prior to joining Reachin, Mr. Lång has worked as Business Analyst and Business Controller for companies such as De Lage Landen, Telia International Carrier AB, and Telia Light AB.
Stockholm, August 28, 2006
Reachin is expanding its team of dedicated employees
Following the increased interest in Reachin’s API and haptic engine, Reachin Technologies is looking to expand its team with a senior Core Engine Developer as well as an international Account Manager.
Stockholm, June 1, 2006
Reachin at Eurohaptics
Reachin Technologies will attend
Eurohaptics, July 3 - 6 in Paris, France. Reachin Technologies will display
the new features in Reachin API 4.1 together with Haption. For more information
about this event please contact
info@reachin.se or visit the Eurohaptics web site at
http://lsc.univ-evry.fr/~eurohaptics/
Stockholm, April 5, 2006
Press Release
UK Haptics (Northumberland, U.K.) the newly established medical software
development company and Reachin Technologies (Stockholm, Sweden), the
maker of high fidelity haptic development software, have signed an
agreement where UK Haptics will use the Reachin API as the core haptic
technology platform for their application, Virtual Veins.
Virtual Veins is a medical simulation package for training medical staff in catheter
insertion. Besides providing a highly realistic and sophisticated
training and simulation environment, Virtual Veins is also capable of objectively measuring the performance of the trainees
while simultaneously providing feedback in terms of correctness and
accuracy within the procedure. "We chose the Reachin API after careful
evaluation of available technologies and decided that it provides us
with the simplicity, accuracy, flexibility and control that we need to
be successful in developing our system", says Gary Todd, CEO and
President of UK Haptics. For more information please contact
info@ukhaptics.co.uk or
info@reachin.se
March 15th, 2006
Mats Lordin Appointed CEO of Reachin Technologies
Stockholm, Sweden, March 15, 2006 – Reachin Technologies are pleased
to announce the appointment of Mr. Mats Lordin as the Chief
Executive Officer. Mr. Lordin previously held the position as the
Technical Director at Reachin Technologies and have close to 20
years of experience in the software development and computer
consulting industry. Prior to joining Reachin, Mr. Lordin served as
Vice President of Research & Development at Visual Wireless, a
Swedish software company providing software and services within the
Telecom industry. Mr. Lordin has also held positions for companies
such as Corechange (VP of Professional Services), Cambridge
Technology Partners (Director), and Enea Data (Systems Architect).
I am very pleased that Mr Lordin has accepted to take over as CEO
when Reachin, after restructuring, now enters a progressive phase
focused on technology development and sales mainly through partners
around the world. I’d also like to take this opportunity to thank
Mr. Olle Hofvander for his excellent restructure work as Acting
Managing Director for the last 18 months and who will continue to
assist us with his expertise as Executive Advisor as we continue to
expand our business”, says Mr. Tomas Julin Chairman of the Board.
March 14th, 2006
New Reseller in China
Stockholm March 14th, 2006 – T-Solution (Shanghai, China) the
technical solutions company within CAD/CAE and Virtual Reality and
Reachin Technologies (Stockholm, Sweden) the maker of high fidelity
haptic software have signed a reseller and distribution agreement
for the Chinese market. Through the relationship T-Solution Group
will be able to offer their customers advanced high-fidelity haptic
enabled solutions with advanced graphics and audio capabilities. To
visit the companies web sites please follow the link
http://www.t-solutiongroup.com.cn/
or http://www.reachin.se
February 8th, 2006
Issue of new shares in Reachin technologiesStockholm, Sweden , February 8th, 2006 -
Reachin Technologies AB have just closed their issue of new shares,
raising approximately 4.5 million SEK (580,000 USD). Under this initiative
approximately 9 million new
shares have been issued, increasing the share capital by roughly 900,000 SEK.
Following the issue of new shares the total number of shares
outstanding amounts to more than 18 million...more
January 31st, 2006
Reachin Technologies Lawsuit against former
employees and SenseGraphics AB Stockholm, Sweden, January 31, 2006 - Reachin Technologies AB, a
leading provider of haptic software solutions, have filed a
lawsuit against three of its former employees and their newly
started company SenseGraphics AB. Reachin Technologies claim SEK
30 Million (approximately USD 3.9 Million) for breach of
employee contracts, disloyalty against employer as well as
breach of confidentiality of Reachin Technologies trade secrets.
The claim also targets SenseGraphics AB for breach of Reachin
Technology trade secrets and confidential information....more
January 26th, 2006
Reachin are hiring! Work with the Next Generation 3D Interface
We are currently expanding our R&D team with a Senior C++
Software Engineer. As a senior software engineer at Reachin you will work with the continuous development of the Reachin API and the products surrounding it. The role encompasses
tasks such as analysis, design, implementation and quality assurance
and requires solid knowledge and experience in systems architecture.
We are a highly dynamic and fast pace company where good ideas,
creativity and attitude matters. If you are driven, thrive with
challenges and like to make a difference within an organization, you
may very well be the person we are looking for....
more
January 12th, 2005
Reachin API Trial
Try out the Reachin API for 30 days to see how it can speed up and simplify
the development of haptic enabled software. The trial is avaialable for download
here
December 23rd, 2005
Reachin at ECR
Reachin Technologies will participate in collaboration with Siemens
AG (Display
Technologies ) at the European Congress of Radiology (ECR), March
3 - 7 in Vienna, Austria. The companies will display their
latest technologies in 3D displays and haptics, i.e.
high-fidelity force feedback. For more information about this
event please contact info@reachin.se
or visit the ECR web site at http://www.ecr.org/
December 5th, 2005
Reachin API Demos
The Reachin API Demos are available for download here
October 14th, 2005
Press Release
Stockholm October 14th, 2005 - Force Dimension (Lausanne, Switzerland)
the manufacturer of high end haptic devices and Reachin Technologies
(Stockholm, Sweden) the maker of high fidelity haptic software have
agreed to extend their technical and strategical relationship. The two
companies will integrate and package their products to meet the
requirements from the market in delivering seamless turnkey solutions
incorporating high fidelity haptic enabled software and hardware
solutions. As a result of this agreement the Reachin API 4.0 will
support all of Force Dimensions products such as the 3-DOF OMEGA, 3 and
6-DOF DELTA devices and will be available as a standard feature for its
customers. "We are very excited and pleased to announce this
rejuvenated relationship, since it provides both companies customers
with a very sophisticated turnkey solution for developing high fidelity
haptic applications", says Sebastien Grange, CEO of Force Dimension
and Mats Lordin, Technical Director of Reachin Technologies. For more
information please contact: info@reachin.se info@forcedimension.com
October 12, 2005
Reachin Strengthens Customer Relationships
We are glad to introduce Magnus Öström, our new Sales Engineer, who
will work and support both our customers and partners as a part of our
efforts to improve our customer relationships. Magnus has an engineering
background with an M.Sc in information technology. He also possesses
hands on experience with the Reachin API which makes him directly
qualified to assist our customers and partners with in-depth technical
support. Prior to joining our team Magnus worked as systems developer at
AguraIT.
October 6, 2005
Sharp 3D
Reachin Technologies joins the Sharp 3D community as a partner for their 3D display
technologies.
Through the partnership Reachin Technologies extends its technical platform for
providing sophisticated 3D solutions to its customers.
September 21, 2005
Continued expansion of the R&D Team
We are pleased to welcome Mr Martin Hedlund to the Reachin R&D Team. Mr Hedlund joins us after six years of employment as a developer for the Swedish company Digital Illusions CE AB (DICE). DICE are best known for producing computer games such as Battlefield 1942, and Battlefield 2. Mr Hedlund brings extensive skills in areas such as game engine
programming, game play logic, terrain generation/collision, special FX, UV Animation, and rendering technology. Amongst his many
credits, Mr Hedlund built the Effect Editor that the graphic artists at DICE used in the making of Battlefield 1942.
August 22, 2005
Reachin API 4.0 Beta - Launch
The Reachin API 4.0 Beta Program will start to ship a pre-release of the software first week of September. Customers interested in participating in the program should request
application forms through: info@reachin.se
June 7, 2005
Industrial Virtual Reality Expo & Conference
Reachin partner NIHON BINARY CO.,LTD. will exhibit at the 13th Industrial Virtual Reality Expo & Conference. The exhibition will take place in Tokyo, Japan 22nd of June through 24th of June. Reachin staff will support Nihon Binary on site during the
exhibition. Exhibition website: http://www.ivr.jp/english/
Nihon Binary specializes in VR solutions including industrial, medical, educational and scientific fields and is also a reseller of the Reachin API.
April 28, 2005 Mats Lordin, Technical Director
Mr. Lordin has been appointed Technical Director within Reachin Technologies AB, where his main responsibility will be to manage the Research and Development
efforts. Mr. Lordin has over 18 years of experience in the software development and computer consulting
industry. Prior to joining Reachin, Mr. Lordin served as Vice President of Research & Development at Visual Wireless, a Swedish software company providing software and services within the Telecom
industry. Mr. Lordin has also held positions for companies such as Corechange (VP of Professional Services), Cambridge Technology Partners
(Director), and Enea Data (Systems Architect).
April 6, 2005 Reachin API 4.0 under development
Reachin API 4.0 is currently under development and the release is planned for the end of the third
quarter, 2005. One of the key features of version 4.0 will be added support for the Microsoft Visual Studio
platform. A complete specification of the new API features will be available shortly prior to the release.
April 3, 2005 New Reachin Employees
Reachin is pleased to announce that three new employees have joined the development team.
Kent Andersson has more than 9 years experience from working with object oriented
programming, user interfaces and image processing.
Mikael Schultz has an M SC in Computer Engineering and extensive experience from working with object oriented programming and system design.
Markus Nordstrom has an M Sc in Media Technology and Engineering and experience from working as a graphics programmer and 3D-artist.